Virtuele Orkestratie is de kunst om met gebruik van sample-bibliotheken zo realistisch mogelijk de klank van het orkest te realiseren. Op een kleinere schaal kan het ook gebruikt worden om een aantal instrumenten te vervangen voor virtuele instrumenten. Met name om kosten te drukken binnen een muziek-productie wordt er soms gekozen voor een, deels, virtuele bezetting.
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The GreenCouch collective has had many experiences with so-called 'non-linear music', also known as 'dynamic music' or 'adaptive music'. Especially in the case of music for games, this has some very valuable uses.
In many games the storyline, or it's timing is not fixed. It depends on how the user moves through the game-world and/or how fast he progresses through the game-level. This flexible narrative, could be seen as the 'game-play variable'.
The intensity of the music, or whatever the music should depict with a certain variable, should ideally be flexible as well as the story and gameplay itself. That way the game-experience can be augmented and the game can invoke a higher level of immersion.
The composers associated with GreenCouch have had many positive experiences with several systems, that enable responsive music. The music can, in those cases, adapt to the game-variables.
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GreenCouch is a Dutch music-composition and -production collective, based in the Netherlands. The collective consists of four music composers and sound designers, with individual specialities.
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GreenCouch is a music-composition and -production collective based in the Netherlands. The collective consists of four music composers and sound designers, with individual specialities.
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In many games the storyline, or it's timing is not fixed. It depends on how the user moves through the game-world and/or how fast he progresses through the game-level. This flexible narrative, could be seen as the 'game-play variable'.
The intensity of the music, or whatever the music should...
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