Edwin Jansen
3d model, animation, editing, av, on-set experience
Tilburg / NL
details
details
ask me for
Unreal Engine
specifics
Virtual Production, Game Design, 3D Generalist
equipment
bmpcc 4k, atomos, green screen, favicon, tascam, reflector, deity-mic, boom(hengel), color passport
software knowledge
maya, blender, 3ds max, unity, unreal engine, photoshop, substance, zbrush

education
education
other education
AKV St. Joost
Strong Research Skills, Strong 3D Skills, visible Fine Art Skills
Animation Illustration
2014-2019
Koning Willem I College
Strong Research Skills, Strong 3D Skills, visible Fine Art Skills
Animation Illustration
3D Strong Skills, visible Concept Art Skills
Media, Art & Performance
2010-2014
Beatrix-College
Strong Research Skills, Strong 3D Skills, visible Fine Art Skills
Animation Illustration
3D Strong Skills, visible Concept Art Skills
Media, Art & Performance
Strong Art Skills
High School
2004-2009

employers
employers
Fectar
Consultant AR/VR/XR Sales
2023
Beeldjutters
Animator 3D Art Departement
2023-2024
Sint Lucas
3D Docent Digital Design & Motion
2021-2022
Expivi
Configuration Specialist Art Department
2020-2021
Tausch Brand Sensations
3D Visualizer Graphic Department
2019

website
website

info
info
Edwin Jansen a Multi-Disciplinary 3D Artist and Visualizer with proficiency in various creative softwares. I have a background in Exhibition Visualisation, E-commerce, Game Art Teaching, Consultancy and Animation.

In the past I have been working for clients like Guardian Glass, Del Monte, Schiphol, L'Oreal, Yves Saint Laurent, Elho and Signify. Navigating softwares like 3ds Max, Maya, Blender, Zbrush and Unity and lately Unreal Engine to help reach artistic visions and that provide me the ability to conceptualize ideas. I have been involved in a variety of projects in different industries like Architectural Visualisation, Product Visualisation, Games, Film and VFX.

It sincerely brings me fulfillment to share the knowledge I learned from my experiences to help Organisations, Freelancers and fellow Artists and give back to the Community. Nothing makes me happier than seeing more smiles and successes of projects where I get involved in.

My long term goal is to become a master artist and for my short term goal is work for companies to better hone my craft and skills to prepare myself for the future. I aim to refine my skills through collaborative work and exploration across various roles of The Industry.

Collaboration in the Creative Industry makes my work have purpose and value. Organisations and Freelancers reach out to seek guidance or have problems that I can solve. Examples of this could be Modeling, Model Optimalisation, Scene Management, Workflow or Approach.

Companies seeking to test out their product or software are more then welcome to reach out.

With commitment and devotion I strive to continuously evolve and adapt in my creative field. Taking on courses that peak my interest and improve the way I create and inspire others. I have the drive to keep pushing the boundaries of the Digital Arts.

If You are looking for a dedicated creative or have ideas for collaboration I would love to connect.
My response is usually within half a day.


Let's explore how I can contribute to your projects and goals.
contact
sections
sections
  • extra
  • storyboard
  • editing - corporate film
  • assistent director
discipline
discipline
Animation, Commercial, Short film, Music Video

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