College Of Mult...

02-03-2012 & 12-04-2012 App Development iOS

iOS devices zijn nu al een groot onderdeel van ons leven en zullen ook in de toekomst een steeds grotere rol spelen. Maak nu onderdeel uit van deze revolutie bij College of MultiMedia. De eerste stap in je toekomst zet je door te starten met CMM's Learning Objective-C en Introductie in App Development iOS cursussen. App Development iOS is een 5 daagse cursus gegeven door bekend auteur en programmeur Drew McCormack. Deze cursus is ontworpen om je te leren hoe je je eigen apps ontwikkeld voor de iPhone en iPad. Deze cursus wordt gegeven in het Engels. The iPhone ushered in a technological revolution, and 'Apps' were a big part of that. The iTunes App Store made it easy for developers to build, deploy software, and market it to customers who can purchase and install with a single tap. What do I learn? 'The next step - here's why' This 5-day course is taught by well known author and programmer, Drew McCormack and during this course, you will learn how to develop Apps for iOS devices, including the iPhone and iPad. Beginning with fundamentals, like the Model-View-Controller (MVC) design pattern, we will move through the most important aspects of UIKit, the framework used to create onscreen graphics, and onto mobile-specific aspects like accessing location data and utilizing the built-in accelerometer. We'll also look at how you can download data from Web Services, and store it on the device with the Core Data framework. In short, you will come out of the course with everything you need to develop basic iOS Apps, and sell them via the iTunes App Store. Book This course includes reference book iOS Programming by Joe Conway & Aaron Hillegass. Course content includes iPhone / iPad application Memory management Delegation & core location Making a simple application Accelerometer UITableView & Controller UINavigationController Camera & UIPopoverController Core animation layer Controlling animation with CAAnimation Web services Core Data Developing universal applications for iPad Prerequisites - You must have followed the Learning Objective-C programming course or similar C training, as a prerequisite to enter this training. If you are in doubt of the standard required please contact CMM. - A Computer Science Degree is highly favored. - Good English skill, as this course is taught in the English language. - Your own iOS device. - Additional time for self-study and homework will be a required during the duration of this course.

Amsterdam, NL

Workshop

College Of Mult...

23-02-2012 App Development iOS Programmer

iOS devices zijn nu al een groot onderdeel van ons leven en zullen ook in de toekomst een steeds grotere rol spelen. Maak nu onderdeel uit van deze revolutie bij College of MultiMedia. De eerste stap in je toekomst zet je door te starten met CMM's Learning Objective-C en Introductie in iOS App Development cursussen. App Development iOS Programmer bundel is een 8 daagse cursus gegeven door bekend auteur en programmeur Drew McCormack. Deze cursus is ontworpen om je te leren hoe je je eigen apps ontwikkeld voor de iPhone en iPad en bestaat uit twee onderdelen. De eerste is Learning Objective-C, waarbij in drie dagen de basis van deze programmeertaal wordt bijgebracht. Hieropvolgend leer je je eigen apps te ontwikkelen special voor iOS devices gedurende vrijf dagen iOS App Development. Deze cursus wordt gegeven in het Engels. iOS devices are going to play a large part in all our futures. Being an integral part of this revolution is now possible. The first step towards your future starts with CMM's new Learning Objective-C and Introduction to iOS iApp Development training courses. What do I learn? 'Experience the revolution' Objective-C is the language used to develop Apps on Apple's Mac OS X and iOS platforms. Based on the C language, it has a long history, but has recently undergone a renaissance due to the popularity of the iPhone and iPad, and is now one of the Top 5 most commonly used programming languages. iOS Programming & Development Bundle is a 8-day course taught by well known author and programmer, Drew McCormack, and is designed to teach you the basic programming language necessary to developing your own iApplications. Apple has extended and modernized the language in Objective-C 2.0, making it much more powerful, as well as more approachable for new developers. In this course, you will learn to write basic tools with the Objective-C 2.0 language. The emphasis in this 8-day course will be on learning the language, not on developing Apps with a Graphical User Interface (GUI), but a good understanding of Objective-C is essential to begin developing iOS Apps. The course will also cover the Foundation framework, which is a library of fundamental data containers and utilities used in every iOS software application. 'The next step - here's why' Beginning with fundamentals, like the Model-View-Controller (MVC) design pattern, we will move through the most important aspects of UIKit, the framework used to create onscreen graphics, and onto mobile-specific aspects like accessing location data and utilizing the built-in accelerometer. We'll also look at how you can download data from Web Services, and store it on the device with the Core Data framework. In short, you will come out of the course with everything you need to develop basic iOS Apps, and sell them via the iTunes App Store. Book - Reference book Programming in Objective-C by Stephen G. Kochan - Reference book iOS Programming by Joe Conway & Aaron Hillegass. Course content includes The Objective-C Language Classes, objects & methods Data types & expressions Programming looping Polymorphism, Dynamic typing & binding Underlying C language features The Foundation Framework Numbers, strings collections Files Memory Management Archiving iPhone / iPad application Memory management Delegation & core location Making a simple application Accelerometer UITableView & Controller UINavigationController Camera & UIPopoverController Core animation layer Controlling animation with CAAnimation Web services Core Data Developing universal applications for iPad Prerequisites - A Computer Science Degree is highly favored. - Good English skill, as this course is taught in the English language. - Your own iOS device. - Additional time for self-study and homework will be a required during the duration of this course.

Amsterdam, NL

Workshop

College Of Mult...

23-02-2012 & 29-03-2012 Learning Objective-C

iOS devices zijn nu al een groot onderdeel van ons leven en zullen ook in de toekomst een steeds grotere rol spelen. Maak nu onderdeel uit van deze revolutie bij College of MultiMedia. De eerste stap in je toekomst zet je door te starten met CMM's Learning Objective-C en Introductie in iOS App Development cursussen. Learning Objective-C is een 3 daagse cursus gegeven door bekend auteur en programmeur Drew McCormack. Deze cursus is ontworpen om je de basis van deze programmeer taal bij te brengen die nodig is om je eigen Apps te ontwikkelen. Deze cursus wordt gegeven in het Engels. iOS devices are going to play a large part in all our futures. Being an integral part of this revolution is now possible. The first step towards your future starts with CMM's new Learning Objective-C and Introduction to iOS iApp Development training courses. What do I learn? 'Experience the revolution' Objective-C is the language used to develop Apps on Apple's Mac OS X and iOS platforms. Based on the C language, it has a long history, but has recently undergone a renaissance due to the popularity of the iPhone and iPad, and is now one of the Top 5 most commonly used programming languages. Learning Objective-C is a 3-day course taught by well known author and programmer, Drew McCormack, and is designed to teach you the basic programming language necessary to developing your own iApplications. Apple has extended and modernized the language in Objective-C 2.0, making it much more powerful, as well as more approachable for new developers. In this course, you will learn to write basic tools with the Objective-C 2.0 language. The emphasis in this 3-day course will be on learning the language, not on developing Apps with a Graphical User Interface (GUI), but a good understanding of Objective-C is essential to begin developing iOS Apps. The course will also cover the Foundation framework, which is a library of fundamental data containers and utilities used in every iOS software application. During this course you learn how to program in Objective-C, which is pre requisite knowledge for the follow-up "Introduction to iOS App Development " This course is available as part of a specially price Programming and Development Bundle, duration 8 days. Please see pricelist for details. Book This course includes reference book Objective-C Programming by Aaron Hilleglas Course content includes The Objective-C Language Classes, objects & methods Data types & expressions Programming looping Polymorphism, Dynamic typing & binding Underlying C language features The Foundation Framework Numbers, strings collections Files Memory Management Archiving Prerequisites - You must have prior knowledge of scripting or a program language as a prerequisite to enter this training. PHP/MySQL, Java, JavaScript or C++ are suitable pre's. - A Computer Science Degree is highly favored. - Good English skill, as this course is taught in the English language. - Your own iOS device. - Additional time for self-study and homework will be a required during the duration of this course.

Amsterdam, NL

Workshop

College Of Mult...

14-05-2012 Cursus Cinema 4D - C4D - Basics

Cinema 4D - C4D is een professioneel 3D-animatieprogramma voor het maken van stilstaande beelden en animatiefilms. 3D-modelleren, texturen maken, animeren of renderen: het kan allemaal met Cinema 4D - C4D . Het progamma is snel, stabiel, krachtig en produceert schitterende beelden. Cinema 4D - C4D Cinema 4D - C4D is geschikt voor zowel beginners als gevorderden uit allerlei verschillende vakgebieden. Zo wordt er van de software gebruik gemaakt bij het visualiseren van architectonische ontwerpen, bij het maken van prototypes van producten en bij het maken van motion graphics in bijvoorbeeld de broadcast-industrie. In vijf dagen leer je tijdens deze Cinema 4D - C4D cursus de basis van de software, waarmee een beginnende Cinema 4D - C4D gebruiker zijn vaardigheden verder kan uitbouwen. Deelnemers kunnen daarna hun vaardigheden aanscherpen met de verschillende vervolgcursussen in Cinema 4D - C4D met ieder een eigen specialisatie: Motion Graphics, Architecture of Texture Mapping met Bodypaint. De training wordt gegeven door een door Maxon officieel gecertificeerde trainer. Het lesmateriaal bestaat uit een door de trainer samengestelde reader. Naast de lesuren maakt het zelfstandig uitwerken van opdrachten ook deel uit van de Cinema 4D - C4D training. Aan het eind van de lesdagen is hiervoor tijd gereserveerd. Deelnemers hebben iedere dag de mogelijkheid om, onder begeleiding van de trainer, van 15:30 tot 17:30 uur zelfstandig aan opdrachten te werken. Download voor een uitgebreide beschrijving van de cursus Cinema 4D - C4D de brochure. Benodigde Voorkennis Enige ervaring met Adobe Photoshop en/of Illustrator. Kennis van de Engelse taal (software en lesmateriaal zijn in het Engels) De voertaal tijdens de cursus is Nederlands.

Amsterdam, NL

Workshop

College Of Mult...

08-02-2012 Motion 5

College of MultiMedia is de door Apple geautoriseerde trainer in Nederland. De cursus Motion 101 maakt onderdeel uit van het door Apple geautoriseerde opleidingsprogramma uit de Apple Pro Training serie. Motion 101 Introduction to Motion 5 Create brilliant titles, transitions, effects, and more with Motion 5, the motion graphics companion to Final Cut Pro X. This three-day, hands-on course starts with motion graphics fundamentals and moves into compositing, animation, and the world of 3D. Explore new intelligent templates to quickly and flexibly create high-quality effects, titles, transitions, and generators as well as create rigs to adjust related parameters with a single control. Who Should Attend This class is designed for students who are looking to learn more about creating motion graphics using Motion and who prefer hands-on, interactive instruction. What You Will Learn Creating Smart Motion Templates and publishing them to Final Cut Pro X. Creating parameter rigs to quickly adjust related parameters with a single control. Understanding behavior-based animation. Using keyframes to create animation. Creating content with Generators, shapes and paint strokes. Stabilizing and tracking media. Animating cameras and using advanced 3D features. Prerequisites Students should have the following prerequisite knowledge prior to attending the course: Knowledge of OS X and basic computer navigation Basic knowledge of editing and motion graphics terminology is highly recommended Course Outline Day 1 Getting Around in Motion Following a New Paradigm, Opening Motion, Importing Video, Setting a Play Range, Transforming and Duplicating a Clip, Adding Effects, Hiding and Showing the Project Pane, Stylizing with Filters, Framing with a Mask, Compositing with a Blend Mode, Adding Text, Animating with Text, Using Library Content, Arranging Layers, Using Function Keys, and Outputting Projects Building a Composite Setting Up a Project, Creating a Background Using the Inspector, Using Photoshop Files, Compositing with Blend Modes and Filters, Editing in Motion, Making Overwrite Edits, Managing Timeline Tracks, Applying Masks and Using Clones and Importing Motion Projects Creating Animation with Behaviors Using Metadata to Customize an Event, Adding Keywords to Clips, Assigning Multiple Keywords to Clips, Applying Keywords to a Clip Range, Rating, Sorting and Searching Clips, and Creating Smart Collections Animating with Keyframes Recording Keyframes, Changing Keyframes Interpolation, Setting Keyframes Manually, Using Keyframes on Multiple Parameters, Working with Multiple Keyframe Curves and Animating Crop with Keyframes Creating Content with Generators, Shapes and Paint Strokes Drawing Shapes, Creating a Background with a Generator, Searching for Content, Modifying Animated Content, Masking with Images, Importing Vector Graphics, Working with Paint Strokes, Using Shape Behaviors and Using the Bezier Tool Day 2 Creating Text Effects Creating, Formatting and Styling Text Layers, Saving and Applying Text Style Presets, Duplicating, editing and Aligning Text Layers, Applying Text Behaviors, Using the Glyph Tool, Saving a Text Animation Favorite and Adding Motion Blur Working with Particle Emitters and Replicators Using Emitters to Make Particle Systems, Adjusting Emitter and Cell Controls in the Inspector, Adding Cells, Using Emitters from the Library, Replicating Elements and Modifying Replicator Presets Using Audio Importing Audio, Setting Markers and Keyframes in the Audio Editor, Working with Audio and Video, Editing to the Beat and Animating with Audio Speed Changes and Optical Flow Creating Constant Speed Changes, Using Frame Blending and Optical Flow, Creating Speed Ramps with Keyframes, Creating Speed Effects with Retiming Behaviors and Using Time Filters Stabilizing, Tracking and Keying Tracking and Stabilizing a Shot, Keying Greenscreen Footage, Creating Garbage Masks, and Correcting Color for Seamless Compositing Day 3 Publishing Smart Templates for Final Cut Pro X Preparing for Transitions, Applying a Video Transition, Using the Transitions Browser, Modifying Transitions, Changing Transition Parameters in the Inspector, Adding Transitions to Other Storylines and Compound Clips, and Exploring Audio Transitions Rigging and Publishing Widgets Rigging a Checkbox Widget, Modifying, Testing and Publishing a Widget, Deconstructing a Transition Project, Rigging a Pop-up Widget, Using the Link Parameter Behavior, Creating a Final Cut Effect, Rigging the Slider Widget and Publishing Widgets and Parameters Building a 3D Scene Making 3D Transformations in the Canvas, Converting 2D Groups to 3D, Adding and Working with Cameras, Arranging and Modifying Groups and Layers in 3D Space and Mixing 2D and 3D Groups Animating Cameras and Using Advanced 3D Features Animating a Camera with Behaviors, Using Advanced 3D Features, Working with Depth of Field, Turning on Reflections, Using Lights and Shadows and Exporting Advanced 3D Features

Amsterdam, NL

Workshop

College Of Mult...

01-03-2012 After Effects Complete

College of MultiMedia is de door Adobe geautoriseerde trainer in Nederland. De cursus After Effects CS5 Complete maakt onderdeel uit van het door Adobe geautoriseerde trainingsprogramma. Over Adobe After Effects Met Adobe After Effects CS5 creëer je op een efficiënte wijze fantastische animaties en visuele effecten. After Effects wordt in de film- en televisieindustrie gebruikt om o.a. special effects aan beeldmateriaal toe te voegen. Lees op de website van Adobe meer over het programma After Effects. Omschrijving cursus After Effects Complete Tijdens de cursus After Effects CS5 Complete leer je werken met de drie belangrijkste bedieningspanelen van After Effects: het Composition-panel, het Project-panel en het Timeline-panel. Wanneer je nog onbekend bent met After Effects, leer je tijdens de training eerst de basisfuncties en begrippen kennen. De After Effects CS5 cursus wordt gegeven door een Adobe Certified Trainer, die de software zelf ook dagelijks gebruikt en dus altijd op de hoogte is van de laatste tips & tricks in zijn vakgebied. Onderwerpen in After Effects Complete Getting to know the Workflow Creating a Basic Animation Using Effects and Presets Animating Text Working with Shape Layers Animating a Multimedia Presentation Animating Layers Working with Masks Distorting Objects with the Puppet Tools Rotoscoping Performing Color Correction Building 3D Objects Using 3D Features Advanced Editing Techniques Rendering and Outputting Benodigde voorkennis - Kennis van de Engelse taal (software en lesmateriaal zijn in het Engels) - Basis videokennis en basis montage-vaardigheden zijn een pré.

Amsterdam, NL

Workshop

College Of Mult...

25-01-2012 Cursus Pro Tools 110

College of MultiMedia is de enige door Avid geautoriseerde trainer voor Pro Tools in Nederland en biedt op dit moment drie niveau's Pro Tools cursussen. Pro Tools is een begrip in de wereld van audioproductie. Het heeft een groot scala aan mogelijkheden voor de geluidstechnicus en/of muzikant. Of je nou geïnteresseerd bent in studio-opname, sound-design, broadcastof post-productie, je succes wordt mede bepaald door de vaardigheden die je hebt met deze krachtige software. Profiteer nu van onze speciale training bundel: Combineer 101 en 110 (5 dagen) en betaal maar € 1395,- Pro Tools 110 - Fundamentele vaardigheden voor Pro Tools De driedaagse cursus Pro Tools 110 biedt een uitgebreide kijk op het Pro Tools systeem. Deze cursus omvat alle key concepts en vaardigheden die nodig zijn om een Pro Tools systeem te bedienen. Pro Tools 110 sluit naadloos aan op de cursus Pro Tools 101 en biedt de fundering voor een vervolgcursus op niveau 200, de Pro Tools Muziek Productie en Post Productie cursussen. Onderwerpen in Pro Tools 110 Controlling Pro Tools Managing session data and media files Recording MIDI & audio Working with timebases and virtual instruments Working with elastic audio Editing & quantizing MIDi and audio Audio editing and file management techniques Additional editing techniques Automation Mixing - use of sends, returns, and plug-ins Benodigde voorkennis - Inhoud van de cursus Pro Tools 101 (de cursist dient bij CMM de cursus Pro Tools 101 te hebben gevolgd, of dient in het bezit te zijn van het officiële Pro Tools 101 certificaat) - Goede vaardigheid in de Engelse taal (het lesmateriaal en de software zijn in het Engels) Officiële Avid Certificering Na afronding van de cursus Pro Tools 101 is er de mogelijkheid om het examen voor de officiële Avid certificering af te leggen.

Amsterdam, NL

Workshop
NL / EN
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